v0.1.4
4ae1e37d bug: handle version changes by resetting the config
562a1f14 bug: 1 in 1000 chance of failing to place monster
73ff81d6 bug: the undead don't breathe
e0f3d500 bug: do not try to drop thrown dead items
c6e0aee9 bug: wandering monster class levels were wrong
2890dca4 bug: gcc fixes
c2f2c9bd bug: do not treat portals as hazards
7584b778 bug: divine fungus should not use the 50 percent max damage rule or it never d..
4cfa4a67 feat: limit max damage per tick to half of initial health
e8a04a50 bug: fix player reflection
dcc3371b bug: sword animation missing
2bc25403 bug: add some randomness into avoid locations
dbbc3e58 bug: carcas creeper missing sleeping animation
3d824d76 bug: resurrection can hang if the skeleton is paralysed.
546a8e23 bug: fix crash during attack
964d2c6d bug: robot could not jump in the dark
19e59129 bug: no sleeping tile for centipede
ebc48bda bug: mummy perma death errors
9bd267a0 bug: throwing a rock through a portal should not hit the thrower
f635f08c bug: add penalties to avoid the robot collecting the same item over and over
99645171 bug: skills were not moving to the next level
ce7f4b36 bug: no trampled grass on dungeon creation
ef718a1a bug: do not let wand of ice pile up blocks of ice on top of each other until w..
1299fe44 bug: the robot should only learn random skills and spells that are available
9d3638c8 bug: braziers should be an ai obstacle or the robot gets stuck
2111c8da feat: change unicode for brazier to make it distinct from walls
86d1a869 bug: robot would get stuck waiting on the inventory to close
0a19d7aa bug: python error in primal rage 3 and above
4aaea005 feat: add basic testing infrastructure
4969b836 bug: resurrection was blocked for stuck things
7491b22e bug: make player name randomness consistent
508f8726 feat: silent option
20fabb9f feat: monochrome graphics option
cd7945ea bug: don't bomb out on pcg warnings / also start to enchance UTF output for du..
7299eeeb bug: remove insta death from eating monsters
Files
Get Zorbash
Zorbash
Classic roguelike with pixelart and ascii modes
Status | In development |
Author | goblinhack@gmail.com |
Genre | Role Playing |
Tags | ascii, Roguelike, Turn-based |
Accessibility | Color-blind friendly, High-contrast |
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