v0.1.8
lots and lots of changes. BTW if anyone is trying this game out, pls let me know if these updates are useful?
cbd6b279 feat: warhammer weapon
2f65f1a7 feat: spell of holding should shield from repulsion and beckoning
a7e79ea8 feat: slime protection runic
342b59dc feat: potion of strength
c53d1d4e feat: potion of life
43a6fdae feat: potion of haste
3c5c9c91 feat: potion of fire immunity
a8f92dd3 feat: potion of darkness
7e1e468d feat: poison gas potion
12269275 feat: paralysis gas
7fa0dbd2 feat: ogre totems cast beckoning spells
356983f6 feat: explosions can do impact damage even when fire immune
ceae1e30 feat: cloak of slime protection
d9700b81 feat: clear out poison gas with darkness
2bf13d7b feat: can tame some monsters
205541a6 feat: amulet of mindseeing
36988d3d feat: allow high psi levels to reveal monster locations
6723a2d8 feat: add weapon runes, only undead protection so far
c922d3d8 feat: add strength penalties for mace and warhammer
8b569e52 feat: add more weapon runics
db20a43d feat: add mace
bd6f69e8 feat: add explosion impact damage
233a12f1 feat: add a nicer magical laser effect
d257285d bug: zorblin solder missing callbaclk
b3c3d0c0 bug: wait icon auto repeat was not actually waiting!
51187478 bug: various things were missing in the swamp biome / and place potion of life with 25 percent chance
f0b45f27 bug: tried to improve console color outputs
4f06416d bug: tentaclye should float / add enchant messages for weapons
ade3eb7b bug: some monsters were not burnable and would not catch fire in braziers
51629e11 bug: some monst and weapon class adjustments
d880fe0a bug: short descriptions were being overly filtered
d33fb6d1 bug: shallow water is not a hazard
d07997f4 bug: safer windows uninstaller
7ddcb4cd bug: ripples were not being shown in pixel art mode
24aef708 bug: red blood should appear red even when lit
f7c9ad97 bug: no error reporting if we could not save the config
a6cc9ae0 bug: move_speed_total was taking up a lot of cpu
c71c3795 bug: monsters were not able to cross chasms
4f16b580 bug: max damage could exceed half hitpoints
0d23fda2 bug: jump paths were not being initialized
0ada1b7b bug: infinite loop of spawning fire and location check
a223e54a bug: hide mimic health bar
684b3be6 bug: ghosts were too hard to kill
9c3a70e5 bug: fix various shoving possibilities for braziers and spell of repulsion
e904563d bug: fix reaper difficulty
69be68f0 bug: fix missing description strings
2d8a22ea bug: fix error on cursor create when entering inventory
24e61bfa bug: fix a hang when fast forwarding the game tick
5c1f43fb bug: don't place fungus on doors
56fdcd97 bug: dogmen should wake when being poisoned
72815463 bug: dogmen should not shoot at pools of blood / dampen sound so dogman do not wake so easily
95c70806 bug: do not offer auto collect for withered fungus
70881d14 bug: delay movement until potion throw completes
44f2b2a8 bug: colors not being reset after some messages
0f80ab59 bug: clean previous install
26c2e58c bug: bats should be a bit more short sighted
24487dff bug: allow walking through pet location without hitting it
332b173a bug: allow gas to spawn on obstacles
aef8e2fb bug: adjust danger levels to be more cautious for the player
Files
Get Zorbash
Zorbash
Classic roguelike with pixelart and ascii modes
Status | In development |
Author | goblinhack@gmail.com |
Genre | Role Playing |
Tags | ascii, Roguelike, Turn-based |
Accessibility | Color-blind friendly, High-contrast |
Leave a comment
Log in with itch.io to leave a comment.